加载全景图

更新时间: 2021-09-10 18:21:36

公司突然有加载全景图并且在全景图上加标签的需求,于是我先写了个demo验证一下可行性

# 原理

全景图我使用了一张贴图,贴在球体上,贴图如下:

球体需要注意的是要将z轴翻转

代码如下:

const material = new THREE.MeshBasicMaterial()

const textureLoader = new THREE.TextureLoader();
textureLoader.load( '/daodao-knowledge/textures/bgtest.jpg', function ( texture ) {

    texture.encoding = THREE.LinearEncoding;

    material.map = texture

    skyBox = new THREE.Mesh(new THREE.SphereBufferGeometry(100,100,100),material)
    skyBox.geometry.scale( 1, 1, -1 );
    skyBox.name = 'skyBox'
    scene.add(skyBox)
});
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然后将摄像头放在原点,使用OrbitControl控制旋转镜头,达到查看全景图的目的。

接下来是添加标签以及拾取标签,我使用射线拾取的方式,当点击到skyBox的时候,就往上添加一个新的标签,当点击到标签的时候,就触发标签的事件:

const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();

container.addEventListener("click",function(event) {     
    console.log(points)
    mouse.x = ( event.offsetX / container.clientWidth ) * 2 - 1
    mouse.y = - ( event.offsetY / container.clientHeight) * 2 + 1   

    raycaster.setFromCamera( mouse, camera );

    const intersects = raycaster.intersectObjects([skyBox,...points.children])

    if(intersects[0].object.name == 'skyBox') {
        const map = new THREE.TextureLoader().load( "/daodao-knowledge/img/home.jpg" );
        const material = new THREE.SpriteMaterial( { map: map } );

        const sprite = new THREE.Sprite( material );
        const point = intersects[0].point
        sprite.position.set(point.x * 0.9, point.y * 0.9, point.z * 0.9)
        sprite.scale.set(10,10,1)
        sprite.name = 'sprite'
        points.add(sprite)
    }else if(intersects[0].object.name == 'sprite') {
        alert("选中了标签")
    }
})
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# 实践

先看下实现效果

完整代码:

import * as THREE from 'three/build/three.module.js';
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls'

let container, scene, renderer, sphere, camera, control, skyBox, points

function init() {
container = document.getElementById('three1')

camera = new THREE.PerspectiveCamera(90, container.clientWidth / container.clientHeight, 0.1, 10000)
camera.position.set(1,1,0)

scene = new THREE.Scene()
scene.background = new THREE.Color(0xf0f0f0)

renderer = new THREE.WebGLRenderer()
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(container.clientWidth, container.clientHeight)

renderer.outputEncoding = THREE.LinearEncoding

container.appendChild(renderer.domElement)

control = new OrbitControls(camera, renderer.domElement)
control.minDistance = 0
control.maxDistance = 2000

points = new THREE.Group()
scene.add(points)

const material = new THREE.MeshBasicMaterial()

const textureLoader = new THREE.TextureLoader();
textureLoader.load( '/daodao-knowledge/textures/bgtest.jpg', function ( texture ) {

    texture.encoding = THREE.LinearEncoding;

    material.map = texture

    skyBox = new THREE.Mesh(new THREE.SphereBufferGeometry(100,100,100),material)
    skyBox.geometry.scale( 1, 1, -1 );
    skyBox.name = 'skyBox'
    scene.add(skyBox)
});

const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();

container.addEventListener("click",function(event) {     
    console.log(points)
    mouse.x = ( event.offsetX / container.clientWidth ) * 2 - 1
    mouse.y = - ( event.offsetY / container.clientHeight) * 2 + 1   

    raycaster.setFromCamera( mouse, camera );

    const intersects = raycaster.intersectObjects([skyBox,...points.children])

    if(intersects[0].object.name == 'skyBox') {
        const map = new THREE.TextureLoader().load( "/daodao-knowledge/img/home.jpg" );
        const material = new THREE.SpriteMaterial( { map: map } );

        const sprite = new THREE.Sprite( material );
        const point = intersects[0].point
        sprite.position.set(point.x * 0.9, point.y * 0.9, point.z * 0.9)
        sprite.scale.set(10,10,1)
        sprite.name = 'sprite'
        points.add(sprite)
    }else if(intersects[0].object.name == 'sprite') {
        alert("选中了标签")
    }
})
}

function animate() {
    requestAnimationFrame(animate)
    renderer.render(scene,camera)
} 
init()
animate()
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